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This is no longer an issue for me, I am not sure if it was a Unity fix or was an issue with macOS that got fixed when I updated to Mojave. I kind...
What I am seeing is not tearing, but constant choppiness. If you look in the profiler, you can see the framerate drop drastically every few...
Thanks for the reply, but I was directing my question at the unity dev. I think I have it isolated down quite far. My best estimation is that...
I am using a empty default 2D project in 2018.1.1f1 and I get these constant framerate drops when I play in the editor. I do see the...
I have 2018.1.1f1 and I am still experiencing constant framerate drops and it happens even with an empty project. The profiler shows the drops and...
Is this still happening for you on 2018.1? I am having this problem on 2018.1 and it seems to say in issue tracker it was fixed in 2018.2.0a2,...
I have a Asus Zenpad which has an intel based processor I have been unable to debug on the device. I have no trouble connecting to the device with...
Ok, I was able to try debugging on another Android tablet with an ARM processor that indeed works. So the question is now -> Is it possible to...
Someone from Unity? confirm that debugging should work or not work with an intel based android device ?
I've tried a x86 specific build and copying/installing on the device. Same exact behavior when trying to debug. I guess my next step should be...
Yes, I am building with the device filter set as Fat(ARMv 7 + x 86) ZenPad is intel based. I have been wondering if that might be the issue...
Yes, I've tried putting the breakpoints in different places outside of the Update, same behavior in all cases. It just pauses as if execution has...
Thanks for the response. Yes, my IP is showing up just fine. Tried the new mono develop and get the exact same outcome. I can literally...
I am having a problem using the mono develop debugger with an Android device - Asus ZenPad with lollipop 5.0 I have seen some threads where...
What was your solution ? I have run into this, and would rather not go the route of having multiple text objects.
There's a cascading effect, as my full situation is a bit more complex than what I isolated here. Every time I disable something, that level...
I have the LayoutElement component added already, and sadly when it's removed the positioning gets messed up as the autolayout tries to adjust for...
I have a UI Canvas (ScreenSpace - Overlay) with a Vertical Layout Group that has three UI panels as children. (See below image for reference)...