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I've got the same problem here, it's not about how many sorting layers and draw calls or 2D lights, the performance is simply horrible on PCs and...
Warning! Switching to URP doesn't improve performance, you will experience a huge fps drop! URP's performance is at least as twice as worse as...
I'm using unity 2019.4.14fc1 and yes the performance of 2D light is seriously BAD! My 2D game can only run on some high-end PCs at 60fps, if the...
Hello,Reuno. Thank you for your kind and quick response. You are right, I'm using 6.4 :D I managed to reproduce it in MinimalStairs demo scene...
Hello,Reuno. I'm using Unity 2019.3.10f1 & Corgi Engine 4.6, I basically use default character parameters. My question is that when the...
Thanks a lot for your response. After hours of testing, I have to say the performance seems bad to me. I don't know if I did something worry, but...
Another very important question to me: I couldn't find ACES mode in tonemapping like what Unity has in PPV2. It seems to me that the only thing...
[IMG] https://drive.google.com/open?id=1st3fRIfm9-_LiTrt3A8vRzf89nr01iE9 Hello, after import PrismV3, I got a batch of errors.(check the screen...
Hello, I'm working on my game in LWRP for mobile, according to the conversation above, can I conclude that PRISM V3 does not fully support LWRP yet?
1.if "Optimize Mesh Data" is enable, pre-instantiated prefab works fine on iPhone, but the same prefab instantiated during runtime doesn't. 2.When...
Hello, Rahteenko, I'm working on a mobile game, my goal is to bake some prefabs and instantiate them and locate them at runtime. I had 4 prefabs...