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Hello, I am new to c# and am just starting unity. I followed Sebastian Lague's tutorial on how to code Procedural Map Generation. I am having...
So I made the terrain shader for Random terrain and instead of the snow being on the highest point on the Y axis of the terrain, Its applying on...
Im sorry but I.... well nevermind the line is 58 Colom 12 ;(
I am not a very experienced coder, So I dont really understand this error. I tried searching this on stack overflow but I couldn't find a...
I followed this and it fixed it thanks!
Thanks everyone for you help!
[ATTACH] Here is another screenshot
hello everyone, I am creating a game called L.I.T.A. its basically a survival game. I coded in some procedural map generation and when my player...
Yep I set my terrain as 'Ground layer' and then i could jump just fine >:(
do you think there is somthing up with my terrain?
So now what?
I definitely Debug.Log()-ed it using System.Collections; using System.Collections.Generic; using UnityEngine; public class PlayerMovement :...
the debug is returning false
it its definitely hitting the ground as its pos on the y axis is on 0.9
already solved it mate
I was trying to create a FPS controller, But when I try to jump on uneven terrain or any terrain as a matter of fact, It doesn't jump. Is...
Ohh sorry here is the code of mesh gen - using UnityEngine; using System.Collections; public static class MeshGenerator { public static...
The error is NullReferenceException: Object reference not set to an instance of an object MeshGenerator.GenerateTerrainMesh (System.Single[,]...
using UnityEngine; using System.Collections; //error = NullReferenceException: Object reference not set to an instance of an object...
Pls help What do you mean by "simply cast it"