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Looks like the syntax to do this is: GameObject.Find("Name Of My Object That has an animation").GetComponent<Animator>().Play("AnimationName");...
@Unrighteouss Thanks for the video! That explained it perfectly and I was able to apply that solution. I wasn't able to get the other method to...
Thanks again for this, I'm pretty much lost when it comes to adding the code for this. Do you know if there's a way to grab the code somehow from...
Thank you both for your replies! I'm attempting the scripting method now. Trying to figure out how to format the ICode part, or where I can grab...
Disclaimer, I'm very new to all of this, so thank you in advance for any help! In my game, ghost-like enemies spawn in and float across the...
Figured I would just post the code that I have so far. using System.Collections; using System.Collections.Generic; using UnityEngine; public...
Disclaimer, I'm very new to all of this, so thank you in advance for any help! The game that I'm making has 3 game objects in the bottom-right...