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So, for a school project, me and a couple of classmates have been developing a mobile AR game. For our game we need to use decals. I have done...
Why exactly?
In order for something like this to work, it would require that the camera can't be a child of the controller (and vice versa) right? Will I have...
So I am trying to implement a wallrunning mechanic into my game following this blog post/guide:...
Hi! Me and a group of people are making a game for a school project. In this game we intend to have grappling hooks and wallrunning as a mechanic...
Video: [MEDIA]
So Im making a Portal-like 2D game and Im trying to get the portals to shoot the character out (with Rigidbody addforce) when he gets teleported....
As you are experienced with Git... I have to ask. Since we are only 2 people working on this project (this is just for school so we probably wont...
Have you ran into any problems with it though? like corruption, data disappearing or merging overwriting files that werent supposed to be overwritten.
Im thinking about using GitHub to manage the development. But im a complete noob to github and Im afraid that there will be conflicts when making...
Hi, Me and a friend have decided to make a 2D game in Unity for a school project. We have not started yet, but we are wondering: What is the best...
Ahh... yes I see now. The Vector3 starts from Origin no matter what. If you want it to be relative to another position you would have to add them...
Thanks! So as I have understood it, the Vector2 is a resulting vector of the xAxis vector and yAxis vector (the ones that you give a value for...
Your solution worked perfectly! Thanks! But I do have a problem understanding Vectors in Unity. They kind of confuse me. I assume that a Vector in...
Hehe, damn I didnt notice that. I meant to write -3.62f and 3.62 but failed to notice that I had removed the minus. This still does not fix my...
Hi Im very new to Unity and I am trying to make a pong game. I am currently trying to prevent the tiles/players from going outside of the camera...