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This is marked as fixed in 2022.2, but it's present in 2022.3 LTS.
Hi! Exploring the package and so far Splines seems excellent, thanks for putting it together! Reporting a bug on latest - in the Instantiate...
Christ it kills me that this is still unsolved. Adding my "solution", since this thread is still current on google. Here's a script with lots of...
My understanding is that its simply been abandoned, and won't be updated in any future versions. So you'll just have to live with the bugs in...
Our Unity rep said a couple weeks back that this package has been shelved, and isn't due any new releases. So that's it! I'd stick with pre4,...
We're seeing this too. This is awful, please fix this ASAP.
Neither override of ForceMeshUpdate appear to actually use this option. Can this be resolved?
A warning for those looking to upgrade to pre.5/6, which have been silently released - they're terribly buggy. We couldn't get it to compile at...
This is present on pre.6 too. Screenshot attached shows the issue. I've upgraded the required TMP shaders along with the package and restarted. On...
We're seeing this too. Unity 2021.3. Docs state that FindFirstObjectByType should exist in this version but it doesn't.
Ah, perhaps the bug is that it's just not showing in the inspector properly. Either way, still a bug! [ATTACH]
If we have a folder "Assets/Media/Icons", and mark it addressable, then the items are given the addressable path "Assets/Media/Icons30-min...
I did enable instancing yes. I'm on the built in pipeline. The problem is that I'm getting an error about unity_InstanceID not existing, so I...
I've got a basic setup using Graphics.DrawMeshInstancedIndirect. When I change the position of the bounds argument, my meshes move. The docs make...
When writing shaders making use of GPU instancing, The docs (https://docs.unity3d.com/Manual/SinglePassInstancing.html)...
Hi! This remains broken. The docs occasionally mention the existence of unity_InstanceID but never show how it's used. Can this be fixed, or the...
Thanks! I'm just tinkering now. I assume you meant SetPixelData? In any case it seems not to be necessary - seems that you CAN set negative values...
Ah! I'd not even realised you could have negative numbers in a texture. I'm creating my texture in my own tool in Unity, but I can't see how I'd...
Thanks! However, I think it's just broken? Red textures cause particles to move right, green to move up and blue forward; but black does nothing....
Hi! I'm looking to use a Vector Field with my particle system, and it seems Particle System Force Field has support for them; but there's no...