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I have the same problem. Enabling G-Sync for full screen mode only wasn't enough. I had to disable G-Sync completely. And it doesn't just affect...
Just wanted to let people know that there is a new build of PlayUp Tools that has big improvements for Unity users. You can checkout the build...
Yes, I was on the beta. It hasn't happened since. If I disconnect completely from the Internet, I see a No Connection screen with an option to...
I just installed 5.1 and... all I see is a window that says "Connecting" where my list of projects should be. I closed it and tried again and on...
The anchor point in the SketchUp model is the bottom left corner of the bounding box. So the vertices exported by PlayUp reflect coordinate...
Build 1.0.3 Now Available with Changes to Unity Exporter Unity users will be happy to know that there is a major improvement in this build for...
Anyone else see these error messages when they bake? All I have are a few objects in the scene that I'm baking. I don't even have any GUI...
Hm, actually it didn't fix it for me. I must be doing something else wrong. EDIT: Ah, I see what it fixed now. My issue is slightly different...
Awesome. Thanks!
I'm interested in this information as well. Ran into the same problem. If you find an answer please update. :)
Calculating normals didn't solve the problem, however I noticed that the Generate Lightmap UVs box was unchecked. That seemed to fix it. :)
I haven't noticed anyone else mentioning this so I'm wondering if it's just something strange with my settings. I have submitted my project and a...
As I was cleaning up my project to send it to Unity, taking out all the scripts and content that the scene doesn't use, I tried to re-export and...
I haven't submitted it, but I'll go ahead and do that just in case something funny is occurring that beta 10 doesn't fix.
A generic plane dropped in from Unity and scaled 10x10.
I left my computer for a bit during export, came back and it is still at the same exact place it was before. "Building level 0: game (Enlighten -...
I see there is a lighting tab in the Lighting Overview tutorial:...
Now available for Windows Phone! http://www.windowsphone.com/en-us/store/app/flick-the-dice/a6445f44-e502-4480-ae60-de189f041841
What Sycle says about different game engines is true. I've seen engines calculate FOV based on Vertical, Horizontal and Diagonally. So when trying...
I would love to see this with real world locations.