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Hi tobiasaxenbeck! It is something I would love to do when I have some extra free time. However, I cannot give you an ETA. I haven't had a chance...
Thanks for checking out! Yeah, structural changes when adding and removing cache components is my main concern now. This is something I...
Hello folks! Since the beginning of the DOTS ECS, I always wanted an easy way to create reactive systems without much boilerplate code. Recently...
They do not use any networking solution. The majority of mobile .io games are fake multiplayer. The other players are actually just AI.
Good to know. I'll investigate it later. Maybe there is a stupid bug in my code. o_O
Yeah, I've been playing with this filter but I couldn't make it work. First of all, I find [Inject] being more clear to me, but [ChangedFilter] on...
I've managed to do a system that reacts to a component changes using ISystemStateComponentData. I haven't been doing any performance tests yet,...
I had the pleasure to participate in beta tests of the Circuit. This asset is very functional. Working with it is really nice. Interface is easy...
Thanks for good suggestion. I changed transform.root.localScale in both to lossyScale of skeleton. For now it works. in Bone.cs //old:...
Hi. First i'd like to thank you for this asset! But I've got strange problem with bones and scaling them. When I scale skeleton without parent it...