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ill try this out thanks
also having this issue
I noticed this doesn't fix the problem in FireFox, it causes more problems With Google Chrome it works though
Got ChatGPT to make one, I tested it and it works using UnityEditor.Build; using UnityEditor.Build.Reporting; using UnityEngine; using System.IO;...
Oh shoot I tried this and I think it actually fixed it??? What the heck. Thank you! Do you know if there's a way in unity to edit this script...
So is there any way to implement this into a Unity WebGL game?
Tried this and didn't solve it for me
This is happening to me too, ever since adding VideoPlayer, some texts are not showing some characters
I'm also facing this issue, except I'm not using URP, using the built-in render pipeline. It also happens on devices with PowerVR GPU
So I finally figured it out, through hours of testing I realized it was because I had rigidbodies in the scene that has a scale of 0,0,0 So PSA,...
So through further testing I found that all the rigidbody player objects will, seemingly at random times, stop receiving any raycasts/spherecasts...
Nevermind, even though I found this bug, the original bug still remains, where the rigidbody doesn't receive raycasts for a few seconds
So what I found was that, if you move kinematic rigidbodies then it can actually cause raycasts to miss EVEN IF you are using...
I made a test project and it happens in the editor too But if I remove the Rigidbody component, the raycasts always hit
Hi, is this fix coming to 2021 LTS?
There's a bug I've been noticing for at least a year now. I'm on Unity 2021.3.30f1 On Android (not in the Editor), raycasts will randomly stop...
I'm in Unity 2021.3.30f1
Note in the demo provided in the original post, it happens more if you turn the sensitivity down to the lowest
Bump This actually affects a lot of my players and I regularly get complaints about it It's been happening for years and I have no idea how to fix it.
hey did you ever figure this out?