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Thanks for quick answers! looks like we are skipping using the normal map blue channel then!
Hi Good people of the unity forums! I was wondering if someone here have been using the blue channel in the normal maps for storing additional...
Hi! I am currently using a model post processor to: Set up my Models with correct static flags. Remove mesh renderer on collision meshes add...
Ok. Thanks for looking into it!
1)The shadows work like they should without shadow softener and graphics jobs turned on. 2)The shadows work With shadow softener and without...
Just tested again on 5.4 to be sure, we don't get shadows from directional lights with graphics jobs and shadow softener!
Without graphics jobs it works fine 5.4 - we never tested 5.6 with graphics jobs and shadow softener.
@PolyVector Hi! We are having issues getting shadow softener on Directional Light to work with Playstation 4 and Graphics Jobs enabled - Tested on...
It might be because unity switched from Blinn-Phong specular to GGX
im using DX11 with bloom and dof, but the problem still happens if i turn those effects off :/
Hi We are experiencing some problems when using DX11 and Fog volumes. Our scenes get white square artifacts. They are View dependent, and will...
Nevermind Solved it
Hello. Is there currently a way to switch back to blinn-phong from GGX in unity 5.3/5.4?
yes
well, im in linear mode, so it looks like its all bonkers, cant go with realtime GI cause performance hit, and we kind of need the mixed lights...
If anyone know how to get Objects that's using lightprobes to receive mixed lights/Ambient light from ambient source let me know. Right now...
Yep directional specular is on, this seems to be a problem that occures all the time, in new projects/scenes
In Unity 5.2.2p4 This is still an issue.. None of the objects using light probes, get mixed light and ambient light from the "ambient light...
Hello there good people of the unity forums! I have a problem! When using lightprobes in a scene, with mixed lights, It looks like, the lights...