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Hello! I know this is not a problem directly related with unity, but as far as we are obligated to use the Snowflake platform to retreive the raw...
Hi, I connected the analytics to Snowflake via Data Access, Create the database from the ones shared, and the views and tables are there in my...
Hello guavaman! First of all thanks for the incredible work you have been doing! I'd adquire rewired some days ago and I have my game fully...
Thanks Baste, I'm going to implement it in your way, hope it's works !! Edit: I have to do some workaround so I can use the class you developed,...
Hi everyone!! I' m just facing a strange problem, I have one Object variable in my code that represents a Scene so I can get the name of a...
Thanks again guavaman for sharing your knowledge. You are an Input master!! Ok that makes sense, I can do some workaruonds to make it work....
Hi, now after the help from guavaman I'm able to remap all the controls in the game, but I'm facing a really strange problem: - In the Mac...
Thanks guavaman, some months ago I was thinking about getting your plugin, it looks really profesional, but as we are in the middle of the...
The sytem I developed already is multiplatform(MAC,PC), I just have some differents mappings hardcoded for the most usual controllers (PS4,Xbox360...
Any thoughts guys about this?? Thanks
Hi CrymX, maybe I miss some important info, I set all the input.asset through Editor scripting and then In my Class InputManager just save all...
Hi everyone, I hope someone can help me, I'm facing a lot of problems trying to elaborate a general Input system that works in every platform...
Thanks a lot guys for your time!! I didn't know that unity didn't serialize the inherited classes, my fault there. Right now I'm going for this...
Hi TonyLi thanks for your answer. The problem with your solution is that you are using scriptable objects to store data while I am using simple...
Hi !! Today I faced a quite strange problem related with ScriptableObjects, I'm doing an inventory tool that handles the objects created,...