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Greetings, While I was tinkering with ECS I realized that I'm relying on ordering from ComponentDataArray extensively.Without this assumed...
I don't know if it's a bug or it's just me messing up,but when I schedule multi-frame jobs debugger goes nuts. I get many errors: [SPOILER]...
There is a very helpful conversation on this topic here: https://forum.unity.com/threads/how-do-you-combine-a-hybrid-ecs-with-a-pure-ecs.575545/
Each chunk can hold 16kb of data. If you exceed that it throws an error I believe. A float3 is probably 12 byte. If you store excessive amounts...
Component groups look cleaner,I'll stick with them.However you are more experienced than me,what do you suggest for performance?
Oh noes! I'm building on that. Do we know what will be the replacement and what is suggested to be used in meantime?
There is no way to limit ECS frequency but you can make your systems wait. You can have a frame counter which incremented every update.Systems act...