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Hello @xoofx , I also have a question about SIMD in Unity. Does this mean that `System.Numerics.Vector` is not(yet) optimized when built in...
Thank you for the kind reply. I ended up using both System.IO and AssetDatabase api: Pseudo code: if ( ! Directory.Exists(destinationDir) ) {...
Hi, I have a question regarding AssetDatabase.IsValidFolder() I'm writing a script that batch processes assets. I use...
Thank you for the detailed reply. The process is somewhat cumbersome but understandable. I'll try what you've suggested.
Hi, I'm trying to implement a custom AssetPostprocessor for my project. I just created a simple script that does literally nothing: public classs...
I didn't find any meaningful logs from player logs.:( I tested using various scenarios and here is the results: 1. Editor 1. The exception had...
Hi @JoshPeterson I tested the option "Slow and Safe" vs "Fast but no exception" on iOS 16, Unity 2021.3.2f1 I intentionally make a nullref...
Thank you for the reply! Have a great day!
Thanks for sharing your tip! I'm curious, have you profiled your setup? Did it work as expected?
Maybe PlayableGraph.Evaluate(delta)?
Hi @seant_unity, thank you for your answer. I also have some question. I have a lot of animators with PlayableGraphs, and I'd like to...
Maybe this answer from Unity dev is what you are looking for.
Hi, I'm trying to create my own file change monitoring system using FileSystemWatcher. But the watcher performance is too bad for practical use....
SORRY I missed this https://docs.unity3d.com/ScriptReference/Android.AndroidExternalToolsSettings-ndkRootPath.html
Hi, I'm trying to get the NDK path defined in Preferences>External Tools window. I searched UnityEditor, UnityEditorInternal namespaces but...
Yes, I just suggested an alternative workaround to that problem. It persisted long enough for me to wait for Unity to fix it
Hey, If you have to use AudioMixer.SetFloat() on Awake(), try using async method instead. using System.Threading.Tasks; void Awake() {...
Hi @EnoxSoftware, I recently tried to build my iOS app using Unity Cloud Build, and encountered an issue. I have a custom script that uploads the...
Hey, I found out that incrementing build number was actually documented on the Unity manual webpage. It uses Pre-export method. Find out more :...
Hi @dannyd , does UCB for iOS work the same way as Android? I'd like to set the 'Build' to be the same as cloud build number. @affinixy said it...