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Im interested bit it doesnt seem to support mobile platforms.
Hello unity technologies. I have a question. Have you guys already started working on it before you guys announced it? Or did you guys just start...
I want to make a server authoritative library on top of this. I just want to know if its possible or if this library is really only good for...
If a client writes a message, does that client send the message to all clients, or does it just send it to the server for me to process it? (And...
Thats not what i mean. In the features it says "peer to peer connections". Does that mean that the server just lets peers know each other or does...
Is this p2p or server autoritative?
Upload a video of the issue. Your description isnt very good.
So you want slave labor? Go f*** yourself buddy.
unity jobs system maybe?
Two things. First, when is it planned to be released to preview or into final? Also, im interested in using the unet LLAPI. When the new...
I didnt win :(? I was the 3rd
I want a free copy! Edit: :D
Just sync the timestamp of the video? Write it so if it drifts it just syncs the time again
use targetRPC
What i did is the client hosting dosent actually connect. When the server wants to send data to the client that is hosting, it just calls the...
How would i only receive messages sent from the host? Would it be NetworkTransport.ReceiveFromHost? Thanks!
No problem! Keep working with unity! Its an amazing engine!
The way the code i wrote works is when the client wants to shoot, It runs the CmdFire command. This command is ran ONLY on the server (Very useful...
Commands are ONLY ran on the server(Or host), and Client Rpc's are ONLY ran on the clients.If you are having the Network Manager automatically...
First off, on your commands you need to put the [Command] attribute. Also, Commands only get ran on the server. So with your current code even if...