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By the way, it is (too) easy to get the IPA or DSYM. Just right-click on some buttons an stuff.
Pix10 - we're not in the same location, so a local build wasn't tried. Still, that wouldn't have stopped the installation. Also I know that the...
Hello Mantas, Is there any schedule for a fix? Should we watch this thread to know when it is fixed?
Hi David, I already know that and after every addition of a UDID, I kicked off a new build.
I have a Unity project that has builds compatible with iOS 6. However, when someone on an iOS device with iOS 7 tried to install the build from...
I need multiple resolutions of image objects within uGUI controls (I don't really want to reimplement 50 panels in 2DToolkit GUI). Does 2DToolkit...
I restarted my iPad twice and on the second time the problem fixed itself. O_o Thanks for your patience. Maybe this can go into an FAQ.
The file is 22.5 MB. I have 409 MB free. I'm not using private mode in Safari.
User Agent: Mozilla/5.0 (iPad; CPU OS 8_3 like Mac OS X) AppleWebKit/600.1.4 (KHTML, like Gecko) Version/8.0 Mobile/12F69 Safari/600.1.4 What's...
And by the way, I am on a Pro license, through having bought a Unity Pro license, so I am paying for this experience. :/
I tried on three different networks: public wifi, work wifi, home wifi. They are each run by different ISPs.
Safari, it never manages to connect. The project is less than 30MB. This is quite disappointing.
I'm trying to install my app through Cloud Build and it says that it can't connect to build.cloud.unity3d.com "Cannot connect to...
Ah ok. Based on this, I also tested blowing away the contents of the Temp directory. This also worked. thanks!
So Unity (5.1) suddenly started creating iOS projects that don't build. They fail with the following errors in Xcode:...
I upgraded to Unity Pro two hours ago, upgraded to the studio plan for cloud builds, and it still tells me that I can't create a support ticket...