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Thanks guys I was missing the EventSystem in the scene for gameobjects, all works for me too now.
This fixed it for me, thankies @Leyvin
The reason for me was that the asset store defults to C: and filled up my C: drive i have unity on my other drive wich has more space, shame it...
I had this same problem though it was none of the above, i fixed mine cause i had a compile error not haveing horizontal and verticle in the inputs..
I guess this is why unity got us to fill out how much were making with out games.. The fact is and what unity has to remember, those who have...
I just tested it wasent that, i found it to be my port forwarding on my router, you HAVE to do port forwarding even if you have your router setup...
I think its started happening since the 5.3.5 on unity, because I used to be able to connect to my own public ip address now i cannot, its not a...
To send a message from server to client register the function i find the best place to do this is in your networkmanager class. public override...
Even if you encrypted it, the problem is your giving away the encryption keys with the client it would be the same as using CRC, there is no 100%...
Your limited in what you can pass to the server as commands, i once tried this also and oviously had null refrance, you will need to pass a...
I use non player objects with networkidenty, but i use a script on the player which executes the commands needed to then interact with the non...
I havent played around too much with the scripting part so not sure, I actually have mine disabled since i need people with older clients to be...
Im using a vps, vps very depending on what you get, number of CPUS, memory and bandwith, but in general a VPS is fine, actually i would recomend...
Im trying cach the error that fires when a connection attempt fails, so far no error is thrown in the editor and no error is thrown for the client...
https://www.youtube.com/channel/UCmjh70J6t9aUvJAlQ1_wf4Q covers most of what you want..
What your looking for is Script CRC Check on the networkmanager properties, it checks to see if the client scripts match the server scripts and...
Thats fine, unity is not my product, im not the one making money out of it.. my job here though even if people find this will save those people a...
Look i spend a great deal of my time and effort with unity bugs, too much of my time is spent tracking them down, the cause and possible fix, im...
I havent got the time to create projects to demonstrate the bugs in unity, i got better things to do with my time, admins scout these forums...
If found that if you allow the game server to start and listen on all network adaptors, specially if run on VPS servers, it wont accept client...