A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I managed to get it mostly working by changing the following: float x = round((SCREEN_COORDS.x / scale.x) + offset) * scale.x; float y =...
Thanks so much for the great asset! Small feature request: On the Pixelize shader, could there be an option to make the origin of the effect the...
@devook I was having a similar problem, but it seemed to go away if I recreated the vcams every time the cameras switched or if I toggled their...
Can we get support for BoxCollider2D added though? It's much easier to work with boxes in existing level creation tools than polygons.
EDIT: Ok, I didn't look closely at the icons: I was selecting "flush" not "justify". Justify works as expected. o_O When looking through old...
Is there a simple way to create additive shaders in Shadergraph? I'm using an Unlit Sprite (2DRP?) master node. In SL, I'd accomplish this by...
Dude, you are a hero! Not just swooping in with a fix for a future release, but also a workaround I can integrate trivially. Thanks so much!!
Definitely not the upgrade path. I just tried a new project (started in 2D, then added Universal RP, and a couple of other approaches), and yeah,...
Huh, I wonder if there's funky going on in the upgrade path or the sprite materials that's causing it to not work. I'll dig into it some more.
I have tried 2021.1.18f, 2020.3.15f2, and 2019.4.28f1 (with both LWRP and URP)
I've gone and tested this feature on every version of URP I could find, from 2019.3 to 2021.1, and they just don't seem to do anything, even on...
Ah, I figured it out: I had to change the shader to TextMeshPro/Bitmap Custom Atlas first. Looks great now!
Does this actually work in a way that produces a useful (e.g., differently colored) outline? When I tried to do this, I ended up with something...
Having this problem too. Not sure if it regressed or what since reports seemed pretty quiet for a couple of years. Tried all the workarounds...
I know this is a pretty old post, but I ran into this issue as well, and since it comes up first on Google, I wanted to share my approach. I went...
Hm, I just tried v1.2.0 and restarted vscode and it didn't help. Just downgraded to 1.1.3 and restarted vscode and everything works fine. If...
Does anyone know when this regressed? I'm getting crashes even in 2017.4.20f2. Possibly related: the MT renderer is enabled.
One of my tilemap layers is for objects that a player needs to be able to walk in front of and behind. I've gotten this working with the "2D...