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This line: > Error building Player: WebException: The remote server returned an error: (403) Forbidden. and the note about services, makes me...
+1, also I think many of would find a "Clear on Build" (just like the "Clear on Play" button that's there now) in the console view quite useful....
When the user clicked ✕ (close) or ◀ (back), the current Unity behavior is for your app to see an escape key press, which you can handle in your...
You can vote on this issue here:...
Seeing the same warning with: - Unity: 5.6.0f1 (=only slightly newer than 5.6.0b11) - Text Mesh Pro: Version: 1.0.55.0b7 (Mar 06, 2017)
That layoutDirection is a change I noticed between AndroidManifest.xml files generated between 5.6.0b9 and b11 (I didn't try b10), using the...
Thanks, Joejo. Looking forward to RC1! d_v_, it seems the snippet joejo provided in #3 as a workaround doesn't contain quite enough of the XML to...
Sure. Submitted the "idea" to suppress the second (mid-game) "Made with Unity" splash screen here:...
Thanks, LeonhardP. The second (2D) splash screen when the game transitions out of VR into 2D after some period of game play is still really odd...
Not sure if a bug would be more appropriate. Happy to file one. Unity 5.6.0b11 (Personal) configuration: 1. 'Player Settings > Resolution and...
Unity 5.6.0b11 (Personal) With these settings: 1. 'Player Settings > Splash Image > Virtual Reality Splash Image' is set 2. 'Player Settings >...
Thanks, joejo! Will give that a try
And here's the issue in the Android issue tracker: https://code.google.com/p/android/issues/detail?id=235455
Looks like this issue is also described here: http://answers.unity3d.com/questions/1320634/unable-to-list-target-platforms-when-i-try-to-buil.html...
To reproduce: 0. Use the Android SDK Manager to update to the latest Android SDK Tool (25.3.1) Note 25.3.0 removed 'android' and other...
To add, the specific error message seen when attempting to upload a Unity 5.6.0b11 built Daydream VR app to the Play Store is: Upload failed APK...
I've seen Unity 5.60b5 turn all GUI text red like this with a different plugin which also isn't setting GUI style of color anywhere. The issue...
For reference I used v1.10.0 of the GVR Unity SDK (https://github.com/googlevr/gvr-unity-sdk).
In Unity 5.6.0b5, UNITY_HAS_GOOGLEVR is only defined in the Unity Editor when the build platform is set to Android, but not when the build...