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@Lanre, what is the best way to programmatically delete a video generated by NatCorder? Thank you for your awesome plugin.
Ffmpeg Bind 2 is very exciting! I have a question: Does FFmpeg Bind 2 support Android API level 21? What is the minimum Android API level required...
@Lanre Thank you so much for developing this incredible recording plugin. My app has a minimum Android API level of 21. Will there be anyway for...
Sorry my bad, I will file a bug report.
When I export a package in Unity 2019.4.21f1 the package doesn't export properly. I get an empty 342 kb unitypackage when it should be ~600mb...
I am a HUGE fan of Project Tiny. I think Project Tiny will be the future of hyper-casual mobile games for html5 based social media apps. One...
Curious what is the most stable version most suitable for publishing?
I've updated to Unity 2020.1.10f1, but I have the same issue.
Thank you for the help.
Hi, I'm looking for guidance on how to enable Multidex with Unity 2020. I'm using Mopub. Thank you so much for any help.
What is the best way to use Unity VideoPlayer to decode videos frame by frame? Thank you so much for your help.
I've finally come to my senses and I've decided to use mp4 clips instead of storing the uncompressed video in memory (this takes too much memory)....
I'm building for macOS. May I just delete the examples folder to resolve this?
Hello, I have 2 errors when building, thank you for the help. Assets/NatSuite/Examples/WebCam/WebCam.cs(43,13): error CS0103: The name 'Handheld'...
Thank you for your help. Here is the code doing the offline recording/processing. Unity forum doesn't support uploading video so I will edit and...
Thank you for your response. In my use case, I use offline recording but the synthesized timesteps don't match the actual framerate of the video...
I am really enjoying NatCorder, it's an amazing plugin. Everything works great. I am curious how do you detect the maximum recording framerate...
Would storing the series of clips as MP4 and then decoding them and reencoding them into 1 clip add extra compression?
If my videos are only up to 1 minute long. Would you suggest to save the texture2d to disk (serializableobject) or just use memory?
Could I collect Texture2d arrays instead of mp4 clips and commit the frames in an offline approach? Would this be performant enough? Thank you for...