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But it does matter, if those units cost resources to maintain say food, or gold for salary, then do you continue "costing" the player long after...
It depends on if your shared host supports cron access. It's still possible to do it with timer based triggers, but not nearly as responsive as...
I finally got an answer from sales today on this and was told no, it is not supported at this time. Must be some crossed wires somewhere.
Ya, couldn't figure out how to delete the thread, so just updated.
I'm doing click drag to pan the camera around in a 30/45 ortographic view. (empty object as cameraHolder parent) I'm having troubles getting...
Ideas are not currency, everyone's got dozens of those. Implementation is the real thing of value.
Bump, pretty please =)
Hmm, I genned up a basic quad in maya and imported in, applied it to my colliders on the tile prefabs, the tris went down, but not the draw calls....
Old thread, but ran into this same problem and it doesn't seem to resolve according to thread. I used the updated code instead of the sample, and...
I've got the basics of this worked out, just looking for any tips/hints on best practices that people have discovered. So scene in a web...
Looks like unity won't support cookies, which is how the usual session is passed. You can use the session_id in the url string. First call...
Erased this, I finally got it. Dumb question I should have found with google. Thanks for the help Eric.
This is a very advanced topic, maybe you should start with some basic unity fundamentals before diving into the considerably harder challenges.
Update, had to recast the sub hashtables. Why do variables lose casting when passed between functions?
Bump, anyone got any ideas on this? Or a better explanation of what "slicing" in this context is?
How do you get data out of a multi-dimensional hashtable? ie value[0] = myhash['foo1']['bar1']; value[1] = myhash['foo2']['bar2'];...
I'm trying to parse some very simple json data retrieved from a WWW call. Hoping to avoid the larger json packages. I found a snippet on these...
That did the trick, I knew it had to be something simple but stared at it too long. Thanks,
I swear I've read numerous posts that explain this both on this forum and on unity answers, I've been over this dozens of times and I still can't...
Goal: A multiplayer game with a tile based terrain with each individual tile being able to be a variety of terrain types, and modified. Each tile...