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Interesting idea, but didn't Epic Games get in some hot water with Apple for trying to make their own payment system?
I agree for the most part with what everyone here is saying, it doesn't matter that much which programming language you use, it's about the...
Sure! It's probably super inefficient and needs to be optimized, but it works, which is all that matter to me :) . I have a variable representing...
Actually, never mind - I think I figured out how to do this. Thanks again @Kurt-Dekker, @Yoreki, @RadRedPanda !
Thanks for the video! With this, I assume I'd have a variable "power" on the y-axis, and another representing the wave number on the x allowing...
... I've never really considered backing it up actually ... but nevertheless, my code is simple enough that I can usually manage to fix any issues...
Thanks for the reply! You're probably right about targeting Android first, although supposedly I can always easily port between the two if I...
Thanks again for the idea! I've been thinking about it, but I'm not really sure how to implement it in C#. Obviously, I don't want to just copy...
... that is actually a pretty good idea - and to think I was going to manually go in and set a number of enemies to spawn for every single wave......
I suppose so, and additionally I think it'll help if I first add more enemy types to change things up. Otherwise I'd just have 30+ of the same...
Hi Everyone! I'm working on making a small 3D space game in which enemies move toward the player (on one axis), and I've been having trouble...
As a beginner myself, I can absolutely relate to the feeling of wanting to quit. The only thing that stopped me was that fact that I had quit...
This fixed the issue, thank you!
Thanks for your reply! That might be the issue, as I don’t remember the problem occurring until I added that as buffer time between waves....
Update: I tried calling a function in Start() method to reflect what SimonJ9 said, but I didn't see any change - I updated the script in the...
Thank you for your response! That's what I was actually doing before, and now as well - I can usually debug easily, but this issue has persisted...
Thank you for your response! I tried changing it to 1, both in the script and the Inspector, but that didn't make a difference. Besides, I used...
Hello Everyone! I'm working on a 3D game inspired by Space Invaders, and for the past week I've been having an issue with the enemy spawning...
On the consoles? I'm planning on publishing to iOS, and even then, my goal is 200 downloads and maybe 20 reviews (again, I'll try to include IAPs...
… I haven’t seen any 3D versions of Space Invaders on the App Store, can you maybe provide an example?