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Cool, thanks for the response. Hopefully this won't be too limiting with other 3rd part libraries.
So I'm assuming this means code like this won't work either: var lambda = Expression.Lambda<Func<object>>(body.Arguments[0]); var resolveArgument...
Just so we are all clear...what is being open sourced is the Roslyn compiler NOT the entire .NET framework. This is very different from Mono,...
Even if they revamp the streaming system, you still need to create instances of prefabs, once they are streamed in, which can still be a...
That's because this is categorically false. Microsoft is absolutely NOT abandoning the .net framework. I work very closely with Microsoft so I...
Yes this is true, but in the Java world, it's not about the language, it's about the JVM. While Java is way behind in features when compared to...
I was curious about an issue that may or may not be related to the new jobs queue feature. In large open world games it's typical to stream...
If I recall correctly, the C# scripting is a CryEngine extension created by the community. I don't know how far it goes or how dependable it...
1. C++ does not take longer to compile than C#. Language has nothing to do with how long something takes to compile. It depends on the...
Java lacks closures and it's generics are a compiler trick that requires casting, not true parametric polymorphism like C#/.NET. Scala, which...
Actually, the version of mono, currently in unity, is compatible with .net 3.5 so as long as the dll is compiled against the 3.5 framework you...
We are using asset bundles in a standalone game to stream terrain off disk. I'd like to use uncompressed asset bundles to avoid the load/memory...
I hope you guys reconsider this position. I think 99.9% of people find the roadmap posts very useful and don't read them as promises to deliver...
I was planning on using LoadLevelAsync to stream in terrain patches but wanted to find out what happens with shared assets. For example, if all...
The lack of web support is sad but I would take issue with the lack of "true" integration comment. If you've worked with scaleform in any other...
I had a quick asset bundle question, using the following pseudo code as a reference BuildPipeline.PushAssetDependencies(); StartLoop1...
@elbows...Patapom should cut you in as a partner for providing technical support for his product :)
There seem to be a few annoying bugs with this plugin... 1. The cloud shadow map feature seems totally FUBAR....if i use shadow maps for the 3d...
Just wondering how Nuaj HDR works with unity 3.5. I was working on a unity 3.5 scene that had Unity's HDR enabled with Bloom and Tone Mapping....
Thanks again! All i can say is wow! This tech looks pretty amazing, especially pikko server. We were in the process of building out...