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I figured it out. I started looking more into Firebase authentication and changed the SignIn script to this using Firebase.Auth; using...
This is wha that script looks like now and it only printed "One" using System.Collections.Generic; using Extensions; using Firebase.Auth; using...
This is the code that calls that function using Firebase.Auth; using UnityEngine; using UnityEngine.UI; public class SignIn : MonoBehaviour {...
Yeah, this time it printed "One" instead and still nothing after that
yes
Nothing happens. I've made sure that the game object with that controller is active and that the homePanel variable is pointing to the right place
Here are the two scripts involved in this issue. When GoToHomePanel() is called "1" prints in the console, but when homePanel.SlideInToLeft() is...
Yes the game window was clicked, and input was being registered for my keyboard and also mouse. It's just controllers not returning any values....
Thank you for the help. I followed the list and made sure that everything is enabled and mapped as it should. When I got to "Check the live values...
I moved my project from a Mac to a PC with Windows 10 and everything works except controller input. Rewired debugging shows that the joystick is...
I have a project on a Mac using Unity 2019.1.4f1 and I copied the project over to my Windows 10 using Unity 2019.3.1f1. A similar issue happened...
When I use a SteelSeries Nimbus on tvOS I have iOS MFi Gamepad setup and it works perfectly. I'm just having trouble finding a way to not quit my...
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