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Very disappointing that it is being abandoned for now :( I love this asset, and thankfully the latest updates fixed all of the outstanding issues...
Thanks! This + motion vectors = really awesome update!
Sorry to hear that this hasn't been profitable - I think that adding support for other packages such as VS would definitely lead to sales. Also,...
Thanks for the insight - I hadn't really considered that, and it definitely makes sense. I've been wanting to try MicroSplat anyway, so based on...
That's disappointing :( I own megasplat but it seems like microsplat is the way to go for the bleeding edge features.
Good luck Recon, I hope this gets sorted really quickly. I also have thousands in asset store purchases, and this makes me pause. If a helpful...
Thanks for the info! Based on that, I'll stick with Slate for now. Even though It doesnt integrate with cinemachine, the workflow looks a lot...
I bought slate but haven't had a chance to test it yet. If someone who has used both could maybe share a few details of how it compares to the...
Looks great - hopefully you can find a solution for motion vectors. Really interested in the asset, but we use temporal aa.
<3 Beautify! I didn't know about this thread until now, but just had to throw a few last second screens in :) These are from my first game The...
That's the main issue I have, which - no matter how good it looks - makes it completely unusable at the moment.
Just looks like obsolete api warnings and unused private fields to me, which shouldn't cause any issues.
Thanks for the kind words! We are a two man team (a programmer and a writer/sound engineer), so neither of us are true "artists. Because of...
Hey, thanks for taking a look and for the compliment. You are right - that is a different model. We were using Morph3D when those shots were...
Progress has been a little slow lately, but I wanted to post a video of our work in progress spellcasting system. Abilities in The Long Way...
Tried the demo - looks and performs great! I've been using another hair system which looks good but has some major issues. This will be an...
It happens in the demo projects as well.
Hey, thanks for the reply - I tried tweaking that curve before, but couldn't get it to look quite right. I'll try again.
I get the same issue. Also, since this update, I only get the physics strands being rendered - even in the demo scene. [ATTACH]
What I'd really like to see is a "baking" system that would pre-render the skybox and clouds at super high quality, cache the gradients/light...