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Materials normally don't change by themselves. Whenever I see that problem in the projects I've worked on is because they are not properly...
It's still broken in 2020.3.36f1.
To be fair, of all the games that I've played that offer both DX11 and DX12 (and I'm speaking of other engines), DX12 always works much worse or...
I don't quite get what you mean by taking the powerup off the hierarchy. The code looks fine at a first glance. But let's make sure everything is...
What you are referring to is commonly called shadow cache, and URP doesn't implement it. Maybe HDRP? But not sure. It would be a nice feature to...
Hello, pretty nice asset. I've seen that fog can be configured to align to XZ plane and XY plane. But can it be configured to align to an...
Hi! You should disable the "Play on Awake" checkbox. That will prevent the particle system from playing automatically. Then you can decide when to...
A general technique that many games use is to render the last frame before pausing into a render texture, disable the camera, and just show that...
If I wanted to store some extra information, I would probably create another UV channel, or maybe store the data in the vertex colors if they are...
It's just a small issue, but after finishing Unity Hub installation, it appears a checkbox that says "Ejecutando Unity Hub." It should be...
Does that happen in-game? That looks like when you have all lighting disabled in editor (the Sun button located at the top of the Scene view).
It's been a while since the last time I posted here, but I've been working on Without Escape, polishing the game and all that. And today I'm...
You could wait until the sound finishes playing before loading the scene, and do a fade out meanwhile. You can also call DontDestroyOnLoad() on...
Hi! I was just messing around with the HD pipeline with a lot of lights and I found out that there seems to be a limit of 24 lights per tile. It's...
It seems that your objects are lit by vertex instead of by pixel. In that mode it is common those kind of issues if an object, like your plane,...
Have you tried occlusion culling? Or maybe some manually placed triggers that disable the renderers of a whole room when you are outside of it?
Someone correct me if I'm wrong, but the UI system consists on a bunch of components that make easy to place, scale and interact with 2D UI...
This is more about me being curious about why this happens that a bug report (though maybe it's improvable). I was testing the new HD pipeline...
That has been implemented in Unity for some time. It's not related to SRP. They are several modes that let you choose how mixed lights shadows...
Hey everyone! I wrote another post in my blog for those who are interested in some of the development process. Hope you enjoy it! Integrating 3D...