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I don't necessarily need true refraction - just some stylized distortion of the pixels underneath. I'm able to get this working via the Scene...
I'm referring to an issue where refractions look like they're just superimposed over the object. As you can see, I can still make out the cube...
How do you make sure the asset underneath the water isn't drawn and only the refraction shows up? The documentation says that Advanced shading...
Quick question - I have set up no post processing in my project but see a noticeable difference in my screen with post processing on and off. I...