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I just compiled it in Unity4 and code didn't break for me... I am using it in a particle effect material that is fed a "star" with transparent...
wow.. I can't believe I had the same issue.. I must of hit the "Default" in the layers tab at not noticed it was unchecked... Now I can see all...
a very sweet link that shows live planet positions.... so sweet. http://www.fourmilab.ch/cgi-bin/Solar/action?sys=-Si...
you need a badge for doing research. hahah but really I am trying to get a game submission in for the GeeMag.com game contest.... time is...
i noticed that when you (on windows) press Escape to Quit... there was no input that would allow the user to select anything from the Menu that...
I am going to try to do that. Hold a time value on the game logic server that then sends to the clients the active time of the game... whoo hoo...
hey your work on this script is great. testing. whoo hooo
I know I was trying to put a kind of smoother in.... and was not able to just because I think I am trying to half and endless Half.... as the...
nice. I think I seen it. "hey" ... :) I was working last night on getting the camera FOV and Zoom Gui features... I am adjusting a...
nice I am working on some basic massive multiplayer game logic to build things around... building the game based on building / launching rockets...
nice and quick response!! I was wondering if being in AU is the issue... just found these values that you may want to check in a Network Log...
Whoo hoo! early stages of a large scale MMOG. What is working.... Photon Network Integration New Orbitier notifications - Leaving World /...
Very sweet stuff. If you want to see what I am doing with it.. check out.. .early stages http://ltsc.skyboardsoftware.com all beta in...
this method of having a server driven object is only possible when you are controlling your own Photon Servers I am thinking that way......
Line 86 has a var that is missing a "n" character for it to compile. :) Testing as well.