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Ah, the rollerball. Great tutorial. I am using still using assets from the spaceshooter tutorial as placeholder art in my project :) Something...
Cool, nice I could help. :) One thing that is probably unrelated, but I dind't quite get; You are multiplying the normalized vector with a...
Images in the OP doesn't work for me :( Anyway; I'll ask some stupid questions; On line 145 you do if (tempLiftingForce.sqrMagnitude >...
I am building a 4X game, and I am at a phase where I am adding some GUI fluff. It's probably a mistake, as I should program allot more before...
Watch the vid's but type the code and replicate the result. Don't copy and paste the scripts, but type the code yourself. This will help getting...
For me the difficult part isn't to find what I am looking for, but to know what I need to look after. Microsoft MSDN and google is your best...
I wasn't sure if I would post this, as I don't want to kick a hornets nest, but as I am new to c# I just got curious; (And I would probably have...
Yes, I access them by armorLightSc.DoSomething(). So, indexing by hirachy is out. Using public arrays is also not very tempting. Manually...
I have , for example, 9 point soruce lights. Sometimes I want to access a specific instance of them; say light no. 3. I have a code similar to...
Got it! This is all quite cool. Interfaces is also something I haven't used, I have seen them used elsewhere, but I didn't quite get it. Until...
As cool as that looks, that went above my head (but only slightly, I think) I'll do some googling :) Could you help me wrap my head around the...
And It works! Well; ofcource it would but it's nice to see a gui with unit name and remaining hitpoints. My thinking here was that I will have...
That makes allot of sense. I will set up some tests and see how something like that will work out. I'll come back to this. Thanks :)
Yes, the components. If a shot is fired GUI needs to show less ammo, so the turret script attached to the turret component prefab needs to let...
Yea, it's basically like most other top-down RTS games. (well, or will be ;) ) So, yea, I assume I am misinterpreting. This is not an uncommon...
I am struggling a bit here: The problem is that the action I want to do : changing the displayed text on the GUI can (and will) have multiple...
Cool, I look up some event tutorials familiarize myself with them. I'll post back here if/when there are some questions they don't answer.
In this case each turret instance is very simple; If it's activated (by the parent targeting script) it's just a timer that on a set interval...
I have been dabbling in unity for a while now. And the more I learn the less I know. I can display, move, hide and in general manipulate unity...
Probably. But as I have mentioned we do this the other way ; saving only what we need, and as effectivly as we can. Our file parsers doesn't...