A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
I did have a brief look at it and this is what I came up with: public class MyDataAuthoring : MonoBehaviour { public List<int> ItemIds;...
I have the following code snippet: public class MyDataAuthoring : MonoBehaviour { public List<int> ItemIds; public int value; private...
How were you able to get it set up?
I was just about to post the same question until I came across this thread. I've been following the Tanks tutorial from this link and currently...
I see. Can I ask the reason as to why the target should be an invisible nav mesh agent? Also, I have just one last question, does this package...
Does this package work with Unity's built-in NavMesh system?
Bigger level geometry = longer bake times. Navigation mesh relies on the polygon count. Try adjusting the Voxel Size under Bake Settings
Unity uses A* for pathfinding and I think they use RVO2 for dynamic obstacles (at least from what I've seen. It works very similar to RVO2) and...
You didn't declare your projectile variable
You should not pass any arguments in your Update() method. Line 55 should just be Update() and not void Update(Collider other)
Your first error is at Line 40 I'm not quiet familiar with UnityScript, but is a function within a function permitted?
Try to set your model and your animation to Humanoid. I'm no animation expert, but I've tried this with Raw Mocap Data and a Zombie character from...
Hi All, I've read that by September, Chrome will drop support for all NPAPI technologies and I think IE has dropped NPAPI support as well (I...