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@liortal Open this link System.Text.Json 6.0.0-preview.7.21377.19 and navigate to analyzers/dotnet/cs/System.Text.Json.SourceGeneration.dll . You...
Above version requirement is because the version of Microsoft.CodeAnalysis.CSharp.dll that Unity 2021.3 includes is 3.9 . C:\Program...
I was in the same situation as the OP and rigorously searching for the answer to this. I came here only to find out that no answer has been posted...
ModelImporter importer = AssetImporter.GetAtPath("Asset/test.fbx") as ModelImporter; SerializedObject so = new SerializedObject(importer);...
Link to final result in the IssueTracker https://issuetracker.unity3d.com/product/unity/issues/guid/1299036 I believe it's still reproducible...
2019.4 still has this issue. I just came by. and felt like posting a report....
The issue has long been reported. But not fixed. Anyone who stumbled on this, please vote....
As I consider this thread to consist of notions which are already a bit hard to understand, I feel like mixing up no further complexity....
I will show you how to include iOS's entitlements file in a Unity project and how to hand it over to Xcode project. I did this research out of my...
Charles is a great proxy tool for debugging http/https connections. https://www.charlesproxy.com/
There should be an entry for GL.lineWidth denoting NOT IMPLEMENTED. There is no way to specify line's thickness. (other than color) Same applies...
First let's look at how user defined attributes can be added in Maya. [ATTACH] [ATTACH] [ATTACH] Here I've added string attribute named...
I had the very same problem the other day. Have a look inside the debug view of your material's inspector. If the value of "Custom Render Queue"...
Here you are. CGPROGRAM #pragma surface surf Custom fullforwardshadows #include "UnityPBSLighting.cginc" // ... // ... // ... inline half4...
My pleasure!
OK. I got it right. It is wrong where I said "Unity does not use ShadowCaster pass (for Android and iOS)". Unity is using ShadowCaster pass in two...
I gave it a try. It seems ShadowCaster pass does not have proper access to the stencil buffer. You may try adding another Stencil section with...
Bgolus, thank you for your response. For that approach of using the provided source code of built-in shaders, we have another thread on it. > How...
OK, no response so far. Maybe it's more useful to just post the shader code here. StandardSurface.shader Shader "Standard[Surface]" {...
I would start by getting the source code of full featured Standard shader implemented using surface shader. But where is it? ... I couldn't...