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There is a mention of "work around" the absence of native support for multi-tiling. Could you please save me time and point to where this work...
The multi-tiling is on top of our list. We are currently consider various terrain generation/creation packages and Gaia is one of the favorites...
Thanks, Trent. Apparently the location of DLL is expected differently depending whether you run in the editor or standalone build. Editor wants...
Ok, I tried to rebuild the project wit VS2013. New Release x64 DLL is 1K smaller than the on included in the original package. However, the error...
We just upgraded to Unity 5.1.1 and start getting "Failed to load 'Assets/Plugins/HBAO_Plugin.x64.dll' with error 'The operation completed...
Thank you for reply. Unfortunately, this won't work for us - our terrain is going to be deformable, the mesh geometry will change at run time, so...
Hi there, I submitted a bug about this, but I hope someone here would be able to explain to me what should I expect in this situation and what...
I am having the same issues using the same versions as the original poster. Restarting the editor and VS may help in the short term, but issue...