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I am also having issues with the meshfilter is not found on the prefab, did you update the asset on the assetstore?
Hi, did you solve this one?
So, unity spits out a xcode project and workspace. this work space requies cocoapods which is mac based. is there any hack for this for the...
ps, I upgraded from 5.6.0f3 to 2017.1.0b6 (May 16) and the issue is the same.
I am on windows so, build and run is not available for the iOS platform. i am using the iOS builder for windows (but that would never work with...
was a solution found? I got the same issue 5.6.0f3 I noticed that the plugin directory does not contain the required header files. so something...
Yeah, seems the issue was with unity cloud build, not automatically detecting it, you have to add this script to your project for unity cloud...
Just a FYI, NatCam and Unity Cloud Build seem to be clashing 2329: [xcode] export IPHONEOS_DEPLOYMENT_TARGET=9.1 2330: [xcode] ld: warning:...
Does this plugin work with Unity Cloud Build? I've noticed that many plugins dont work with Cloud Build.
Hi, unity services seems to have registered my game twice, i've later renamed them on the service portal to keep them from mixing up, my Unity Ads...
Hi, I have a serialized list of 3 items, when running it on a foreach loop, all events fire the last time on the list, however its fired multiple...
another attempt, just as a clang exit after player was build, this is one step further than a user of cloud build can take. 1: [Unity] Initialize...
Hi, This seems like a configuration issue, so i've changed and rebuild it with every combination in the player settings, il2cpu, mono, texture...
Hi, as per the article here: http://blogs.unity3d.com/2014/05/20/the-future-of-scripting-in-unity/ unity is using a 2.0/3.5 version of mono, while...
that was my assumption as well, i took a look at the network traffic on the page, does not seem like the bundle id is being sent in the request.
Has a bug been submitted for this?
Can you confirm how and if a work around works. i am seeing the same errors. with the provisional profile is only valid for bla bla ... does not...
Unity 5 Beta does what it needs to do, so i expect waiting for the public final release is acceptable (as if i have a say in it anyways XD) but...
I've seen a few of these, shaders but non that does it exact, I've been trying to get Unity5 Standard shader to adapt a blend texture by influence...