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This isn't a UI component, it's a set of eight sprites with box colliders.
Hello, I have a problem with achieving perfect non-uniform scaling. Here is an example of the issue: [ATTACH] How do I mathematically adjust...
Thank you for the reply. I was just about to update this thread, as I solved my own issues. Originally the editor hung on a for loop around the...
I did a lot of modding for Paradox's grand strategy games, and I like their semi-static provincial generation system, that being based entirely on...
[MEDIA] A fully AI driven simulator with sarcastic and gritty visuals and audio. Just for getting my feet wet with Unity2D. Support for 250 vs 250...
Working. Proof of concept: [MEDIA]
I'm trying to achieve a fluid, physics, pseudo animation that makes a sword swing from point to point in 2D. For the most part, I've gotten it to...
I guess the reason I used CircleCastAll is because I wanted the AI to look for all enemy ships within a circle around it. Then to cycle through...
Thanks for the replies, I will test everyone's solutions and see what happens. I'm planning on moving towards the next phase of my game, from an...
Alright, hello. I am having a serious lag issue. Now this may be my computer, but I want to rule out any possibility of bad code or memory leak...
A computer controlled game consisting of two factions fighting each other. I like to call it Cruiser! [MEDIA]
I have a class that is as follows: public class Item { private int _ItemID; private string _ItemName; private string _ItemDescription;...
Pure genius. I have no idea how to make a table-RPG, though. Oh well. I'm going to have to make the prototype in Unity, as it's already started.
As of now I have scrapped focuses and I'm just going to keep the base 6 attributes plus luck and the 4 character mentalities. I will have to come...
Wow! That's way simpler. And it works way better. Thanks!
Is there any advantages to using classes? Or even lists? I know it will be a fixed size but if I use a class won't I be able to reference the...
Essentially, for attributes it's 4 integer values, mentalities 4 integer values, and psyche 4 integer values each in there own class. Now that I...
I have a class called character. This class holds the name, id, attributes, mentalities, and psyche of the character. Should I make seperate...
Also, where is the implementation sub-forum, or what is it called? This isn't sarcasm, if this thread truely doesn't belong here I'd like to know...
I may use Tidy Text Adventures or ORK. The other option is make a prototype that I'll have to write myself. I'm still going with Unity, but I...