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Hey So I'm trying to create a look IK which basically pivots around a point, so I can apply a rotation based on the yaw of the camera:...
If you have a git-based package (such as on GitHub), and you add it to your project using the git link, and then somewhere down the line, you...
You understand that people are telling me to make a tool that does this anyway... I will be placing direct meshes into the world anyway, with a...
Yes, I can make a tool for it, but why should I have to for such a simple task? Unity already has the functionality for painting trees, so why...
You could also argue that if they built this functionality into the core engine, it would be much more optimized than if us as the user would...
Hand-placing meshes is not exactly easy with larger terrains. And either way, people make maps with loads of functional trees (that is ones with...
What's the point in placeable trees using a tree tool? Visuals? Nice. Just enough for them to do the demos, then leave us to make our own tools to...
I've not worked much with the terrain system, up until now, and I can say that it's not in the best of states. Is there a technical reason why...
Hey, I'm using your database to let the players create a user account and log in. Since recently, the window for the Database Control (Free)...
Ok - First thing's first, this post is 7 years old, i apologise - But the link have expired, and when i do "onmouseover" ingame, the cube just...