A Unity ID allows you to buy and/or subscribe to Unity products and services, shop in the Asset Store and participate in the Unity community.
Separate names with a comma.
It seems that the "position" calculations are not evaluated first when it comes to processing order in the LWRP shader graph. As a result, in my...
@wyatttt @alexandral_unity In the LWRP Is there any (preferably straightforward way) to achieve very basic light transmission through a mesh? The...
@Andre_Mcgrail @Tim-C do you know if there is any plan to implement a suitable replacement for the standard tree shader(s) which are used in the...
@zacharyd890 and @wyatttt I think it would be good to have a LinearEyeDepth equivalent subgraph so that one doesn't have to implement it oneself...
It would be very nice to have a Blur node, which takes an input RGBA and blurs it (in a fast manner!). I believe unreal has something similar?
Thank you SO much for this. Worked perfectly. Very much appreciated - very best regards.
@Tim-C Would you mind providing detail on how one can go about mapping the _CameraOpaqueTexture correctly onto a mesh as if to mimic a grab pass...
Hi @ssartell Love the shader. Would you mind explaining what you did to map the _CameraOpaqueTexture correctly? I have been able to access the...
Hi Everyone, I am writing a surface shader which is supposed to reflect the world around it using the built in Unity Reflection Probes. I have...
Hello Everyone, I am simply trying to build my game (which fully works in a standalone export on a Mac and in the editor) for use on an Android...
Any other suggestions as to what I could do?
I have tried using LateUpdate, and it did not work - it had exactly the same effect as a regular update. It may be worth mentioning that the...
Hi Everyone, I have an AI character which has a nav mesh agent component to it, which moves around the scene and attacks the player. I need to...
Oh, I have managed to make it work - although I'd tried it before, I used your suggestion again and realised my code for constantly rotating the...
I've tried doing exactly that but it hasn't worked - exactly the same problem persists.
Hello everyone, I am trying to replicate a football rolling along the ground when a player is dribbling it. The football has a rigid body and...
Update: If I set the players Capsule Collider/Rigid Body to kinematic, it works more or less as it should do.
Hello Everyone, I am creating a simple FPS game, and have my character set up to be able to move around. When I click the mouse, the character...