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It's highly unlikely that typical game logic will cause "modern machines to overheat" unless they call into something heavy (explicitly, like a...
I am attempting to draw to a texture with Unity, which will be consumed be another process (not Unity). Would anyone have any tips for writing to...
URP and the legacy render pipeline have different feature sets. While you can mostly achieve any given effect in either, the way that you do it...
We're using the Universal Render Pipeline (URP) with Shader Graph shaders. Our target hardware includes the Oculus Quest. Our art style requires...
Knock on wood, I haven't seen the issue for about three weeks now. So weird.
Hey all. Occasionally I see what looks like a weird, pixelated light in my scene with the HDRP. It often occurs on objects that use the default...
I occasionally get massive slowdowns through Semaphore.WaitForSignal. It often clears up on its own... sometimes without even restarting Unity or...
So it turns out that Windows Security may not be the issue? I just had two instances of Unity open, one in 2019.1.0b7 on my main project and one...
I opened an issue with the ID: 1136028
I seem to have been getting a similar issue... even in builds, not just the editor although I've seen it in-editor, too... on both 2018.3 and...
I am aware that Rewired only supports fully-released versions of Unity. This post is meant to be informational. When trying to build a 2019.1.x...
Okay thanks! I don't see notice that the API changed in the release notes, but I'm guessing that will come with the warning in b7. I guess I'll...
This one bug... https://issuetracker.unity3d.com/issues/ui-api-breaking-changes-on-upgrading-project-ffrom-2018-dot-3-to-2019-dot-1 ... is...
I'm guessing you already know this -- but you definitely can increase the physics framerate in real-world games. The thing is that you need to...
Just going to throw this thought out there. It is based on the following assumptions: Unity is intending to mix the asset store into Packman The...
I'm guessing that's not intended performance. I'm getting ~350 FPS on samplescene with maximum (Ultra) quality settings (albeit with a desktop PC...
That would mean that it would have to perform the normalization at run-time to check, which would slow down inputs that are already guaranteed to...
I am definitely a fan of streamlining the UX for side-by-side installations of Unity. Good job on this! Unity Hub is unable to uninstall versions...