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Hi, how can I disable pickup of any powerup when energy is full?
Hi, I found logic problem. When is used AttackSet for example with different weapons with diff. ammo, where energy bar shows amount (diff. bar...
Hi, on a first look is REX very great asset, but afrer one week I found that a lot of elements are hard-code in a way, which is not good for new...
Hi, Is it possible change in near future integrated TextMesh to TextMeshPro in core engine or Canvas UI? TextMeshPro is now free and has a lot...
Hi, on a first look, engine looks nice, but he has one big problem, is designed with Per Pixel units = 1, and player controller is hardcoded to...
Thanks for hint.
@Muppo, JumpRestrictions is set to CantJump by default in fresh loaded Corgi asset and bacause I never changed this component in example scene,...
Hi @reuno, today I tried update my project to 4.5 version and I found, that my water zone doesn't work now. I tied scene RetroAdventure1 and...
Hi, I found "solution" for this issue: Can't open project. Solution: 1) Start "Task Manager" 2) find Unity.exe 3) Select Unity.exe and from...
Hi, I have in my project used Rotorz Tile System plugin and because you have used Rotorz ReorderableList, then is collision with AssemblyInfo.cs...
Hi, thanks. I finally found solution what I need. Part of my code, which works in editor and run-time too. public void Prepare(int width, int...
Hi. Yes, this is a way too. So, now I have tried step by step sample from video [MEDIA] and I got always white gameObject. I have same material...
Hi, until now I used LibNoise for procedural terrain. I have tried today (free version) of your plugin, but I can't find any random operation for...
Hi Eric5h5, I found method GrabSprite for get gameObject from tile. Do you have any other solution for return gameObject but without instantiate...
Hi, uff - long night, I finaly found what was problem. Looks like Unity doesn't like custom sprite pivot in values like this [0.45789,0.212312]....
Hi, I have used 5 layers in map 128x128. Layers 0-2 are filled with tiles (landscape), layer 3 is empty now, and in last layer I have used trees...
Hi, a few day I working with SpriteTile and I have an idea for making user defined groups more universaly. Now is TerrainGroup created as list of...
Thanks, now I understand. A.
Hi, I have a classic issue with tiles and I can't find solution for correct rendering. (Sorry, I found solution, but don't make me sense, why so)...
Hi, today I started working with SpriteTile asset and because I have to create procedural world I tried start with ground and from script only...