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This was the clue. Thanks
Recently there was a update. All my shaders (Default, [...], ) turned to a black one, after importing this asset. Even in a fresh project. I also...
you don't need a Update function. You can realize this with several ways, because i don't know what you are planing i would prefer a extensions...
ok this is good to know.
@BHS hello its ok if i disable this query,without running in problems? !Physics.CheckSphere(m_PositionToSpawn, AILayerMaskDectectionDistance,...
I bought it and saved this for later, currently i'm still using andris deprecated Hair Tool with my own bug fixes as far Unity engine allows me i...
I bought this asset recently, i have done some prototypes and it looks very promising. Hope to see more in future.
Changing something and recompile isn't working unfortunately for me. Or you mean that, you changed something in the shader src (then you can maybe...
i forgot to mention that i have anti tile and triplinar also installed. But it occurs also if i disable this modules.
Using current parallax module causes this blurry ring. 2.53*
i was not able do edit my code (Spam timer). protos = new TerrainLayer[count]; for (int i = 0; i < count; ++i) { //Old: string path =...
I don't know this a default behavior jbooth but i lose my layer textures on my terrain while syncing. I changed some code in MicroSplatTerrain...
Yip, working and running well now. Thanks. :)
i would come back to your offer, to get a updated version. Thanks. I send you a email along with my ordernumber.
Hey bought this yesterday, it's quite interesting asset. I don't know this is a unity version (2018 .3) related issue, but i noticed that your...
Looks very promising.
Editor Default Resources as far as i know works only as root node. So if you move that in a sub node folder, something like icons could be...
You need Scale 1,1,1 on target object then bake in imposter script then scale it again to the orginal scale. I think its a bug.
You can fix splatmap erros currently with using TerrainLayer instead SplatPrototype with 2018.3. But should be using carefully, because im not a...
o_O I'm blind. Thank you for the response, this helps me a lot for now.