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Tested PlayCanvas for web-games. Such a breath of fresh air. Sure, Unity Editor is better. But having zero-compilation and iteration time is...
@Subdigita Add this to your AndroidManifest.xml-file in Assets/Plugins/Android <uses-feature...
@ You can use Addressables (you should anyway if you´re working agains Quest for better memory management), add your large files to a seperate...
Bumping this old thread as I would like to find a solution for this as well. There should not be any need of recalulating the data for the...
@JustBeanUnity Just tried it on a brand new computer (also Intel), and worked like a charm. While doing a headless build on my AMD gaming laptop,...
Try closing Unity, deleting the Library/Bee folder and then open Unity again, and see if the build time decreases. Works sometimes. And also try...
Thanks for the answer! Build settings: [ATTACH] Other Settings: [ATTACH] Publishing settings: [ATTACH] On the computer that is slow...
@anthony_b_ Are someone in your team currently looking into this thread? Thanks for an answer. Some interesting notes. On my computer it takes...
So for 2M MAU, it's $7500. Compare that to GameAnalytics that costs $499 for the same MAU. What is your argument for that much higher price?
@theembracedone This answer worked for me (both for TextMeshPro and regular Font Asset generation):...
Oh I didn't even know that there was a thing called theme . Thanks for the info @noirb. Definitely will make things a bit easier. But would be...
Ended up adding a class on the root-element, and redeclaring the variables in that class. Ex .dark-mode { --ui-color: rgb(255,255,255);...
I have a set of color variables in :root in the root node stylesheet. [ATTACH] What I want to do, is to dynamically change these colors base on...
@umitceeelik You can find the settings under Project Settings > Player > Publishing Settings. You can also find some info in the manual here:...
@george_playbite Sounds like this right? No one assigned to that one though. https://bugs.webkit.org/show_bug.cgi?id=248768 with possible related...
@anthony_b_ I have tried this a bit for a client, and looks promising! (Even though I look forward to an updated project Tiny with a smaller...
The biggest issue we have currently is that scroll views in mobile is super laggy. The momentum on the scroll is very laggy and not native...
Sorry for old bump @lordofduct, but do you wanna explain the this MonoBehaviour behaviour part? If I remove it and run StartCoroutine direcly, it...
No worries :) Well not really. If the symbol is not in the charset of the font-face, you cant merge them together in the font asset creator. So...
As usual the documentation was not pointing out that the option has moved to a hidden Advanced section when you're using the non-legacy rendering...