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Oh wow. You clarified the major questions, and the answers confirm that it's as bad as we thought.
Could someone direct me to documentation on how to update a TextMeshPro font properly? The font I'd been using was missing some glyphs I needed,...
[IMG] Today marks the release of Tracker Music - 8-Bit Package. It's a collection of 7 songs and over 100 sound effects created using the...
I had tried that first, but that was unsuccessful as well. Is there anything else that might be affecting it?
I'm trying to add Curved World to a shader from a different Unity asset pack, and I can't seem to figure out where I should be adding the...
All right, I've captured it here. As you can see on the ground, there are supposed to be two characters in this shot, but only one character is...
I'll try to get something tomorrow. Unity just crashed with a maxCallback bug (unrelated to Cinemachine). But I was able to make the character...
I've been starting to learn Cinemachine, and I've encountered a strange bug. Within a camera that is controlled by cinemachine, an animated...
@Arkhivrag. Awesome! Thanks! I'll be testing this out, but it looks quite promising.
Curved World is brilliant! Great looking effect. One question, though. We're making a game in which we click to move, as well as clicking around...
For a few months, yes. It will be dropped completely in September.
We knew this day was coming, but Google Chrome update 42 has officially dropped support for the Unity Webplayer. Sad days. Hello WebGL.
Our studio, Hyper Hippo Games, has a new game on Steam Early Access called Janky Tanks. It's a local multiplayer game for 2-8 players, supporting...
Hyper Hippo, the indie studio that I work for, released Elastrix onto Steam last month. It's our studio's second launch onto Steam, and our first...
Has MOD support been forgotten? I have a song that contains an intro and then a looping middle, but the position jump message at the end doesn't...
For those who are interested, the game has had an art update. http://hyperhippo.ca/games/elastrix/
I'm going to have to agree with OneThree. While Unity may have good reasons to sort it in this manner, from my point of view it just went from...
I'm getting the exact same issue. My thin Box Colliders and Polygon Colliders have no collision at all, now.
Oh, I see. Yes, that could be prompted better. There are a few things that need to be conveyed better to the player (another one is letting you...
@ThomasMartin I've noticed this problem myself sometimes. I have a lot of tabs open in my Google Chrome browser and I launch this game, it won't...