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This is an awesome asset! I made this quick chat UI using UI Toolkit and if you wanted to add this to your samples, it would be really easy....
Thanks for posting that link! In my case the Managed Scripting Level had defaulted to "Low" rather than "Minimal" for a new project that I was...
Just to pile on. I'm also a big fan of UI Toolkit. The 2 big items on my wish list are: 1. World space rendering 2. Runtime TextField formatting....
Hi there, I just happen to notice your question. As far as I know, UI Toolkit doesn't currently support WorldSpace UI. However, with that said, I...
I'm also interested in this capability. One issue for me regarding the ability for a user to input and format text at runtime is that currently...
@BennyKokMusic Could this be made to work at runtime? Allowing users of my game to search and import icons?
Nevermind. I realized I had a parent of each TextField with picking mode set to position. With that said, to disable each of my TextFields and...
Hello, please don't ask me why, but I have several TextFields stacked exactly on top of each other. I want to control which TextField the user...
That was going to be my advice as well. I wonder if having that code amounts to being inline property applied and overriding the classes? Maybe...
Okay, I diddn't know about transitions. That works pretty well. So if I want to toggle fade out and fade in, (and I'm not doing anything to...
Here's one way I'm guessing it could be done via script to transition the screen from on layout to another. Assume your top level VisualElement...
Solved. My .gitignore file was excluding *.meta file types. (Was using part of Visual Studio .gitignore template which has them ignored as a...
I'm having an issue with using git with TextMeshPro in my Unity project. All project files in the "TextMesh Pro" folder are tracked, including the...
[ATTACH] This is what ChatGPT say's, but this doesn't seem to show up in my TMP version 3.06 and I can't find any documentation anywhere about a...
I would also like to know if there are any plans to support this.
I'm having basically the same issue as @studentvz (Not necessarily with beveling or anything though) @Stephan_B Do you have any suggestions?...
Any update on this?
Hi @the_real_apoxol, Any updates on this? According to MaxWang-MS from Microsoft, this is a Unity bug. Don't know where a bug report was filed...
FYI - Tracking this issue here: https://github.com/microsoft/OpenXR-Unity-MixedReality-Samples/issues