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I made language and font switching the following and it works very well: A manager class listenens to a language change event and loads the...
To be even more gently to the memory I suggest to initalize the static StringBuilder instance to a reasonable size. private static...
Ah, I don't know how I could not find this, even after googling for it! Thanks! And sorry I was a bit upset, because I wasted so much time. At...
I miss a simple export button for the data. Is this on your roadmap or a declined feature? I integrated the Unity Analytics in one day into my...
The problematic code is public class SomeOtherScript : MonoBehaviour { public void OnEnable() {...
public class Services : SingletonMono<Services> { public static new Services Instance { get { // attention:...
public class SingletonMono<T> : MonoBehaviour where T : MonoBehaviour { protected static T instance; protected static bool...
Hello, When stopping playmode while playing in certain levels I get reproducably an error message in the console that some objects are not...
It might have to do with the detection of the dragging action. Try to increase the value "Drag Treshold" in your "Event System" component, e.g....
Hello, I am working on a Unity project. I have intentionally several checkouts/copies of the same project on my drive. Most of the time each copy...
Hi yasirkula, I have this option enabled, but it is not working for directories. I also tried to set the folder in the "Don't search following...
Great work yasirkula! I have some leftover third party assets from the store in a project and want to find any references in the project. So I...