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Hey, When I turn on deep profiling I have different results on the memory allocations then with deep profiling off. Which is the one to trust...
That would be amazing! I'd love to learn more about writing shaders in HLSL/GLSL. And an optimised version of the: mobile/Unlit (supports...
Hey, Am I missing the obvious? or is this a difficult problem? I'm not an expert coder and the solution keeps eluding me. It would be awesome if...
Hey, When using: mesh.CombineMeshes. Is it possible to only have the new combined mesh in the scene? When I use it now the scene size...
Thanks!
_Time.y gives a syntax error when I use it, could you elaborate a bit?
Hey Martin, That fixes the stopping problem! thanks a lot!
Hey! I'm working on a GLSL shader that uses 2 scrolling textures, one for the color and one for the alpha mask. The problem is that on the iPhone...
Hey! As far as I know you cannot import a camera from another package, though you could probably set something up in the importer if you really...
Thanks! totally missed that.
Hey, It seems that Unity 3.5 uses the "fast" compression method while compressing the textures to PVR I stumbled on the following thread and...
Ignore my post below: totally missed this! http://forum.unity3d.com/threads/126561-PVRTC-Compression-Quality-adjustment-in-3.5 Wow Thanks a...
I'm sorry to bump this, but i guess this trick isn't usable anywhere else outside of the character controller and the interpolation of a...
Hey! Thanks for the reply! The problem I'm having is with using the character controller in a 2d game. For moving platforms I'm using the...
Hey all! I've tried to ask this question on Unity Answers, but maybe it's a better fit here :) To my understanding the CharacterController...