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tldr: Making game with tiny game-board pieces, like miniature soldiers and horses - should I model them at a tiny scale (eg. 6 cm tall) or model...
Just an update for others who run into this problem. Unfortunately, I wasn't able to resolve the issue in a completely simple way. I ended up...
Thanks for the suggestion, I just attempted to import into 2020.1.0f1 and unfortunately, same warnings and errors. I also tried 2019.3.0a5 and...
I do all my coding in C#, but with Unity's recent acquisition of Bolt, I decided I'd give it a chance, considering it might help me prototype...
Thanks for the reply, I've searched around for an appropriate shader but just can't seem to find one. I'm using the standard render pipeline so...
I'm constructing a large cliff model and I'd like to have a tiling texture repeated over the entire model on one UV set, and a unique 1:1 normal...
I've made a bit of progress since this original post, and wanted to update for any following, and also ask additional questions. After spending...
I'm attempting a somewhat specific result, for an object that contains two materials where the second material will act as a mask for the first...
Hi all. I'm looking for some suggestions on how to approach loading scenes for a game like Castlevania SotN, Rogue Legacy, etc.. Say we have a big...
Thanks for the super quick reply Eric! I can't imagine I'd have more than a couple dozen objects or enemies onscreen (at the absolute max) that...
Hi all - I'd like to preface this by saying I still consider myself a beginner, so I might be confusing myself! I know this question has been...
Very interesting, a couple of questions though. Since it's being generated realtime, is it possible to adjust the actual speed/pitch realtime as...