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Sorry for the extremely late reply. I don't check forums too often, so I did not know that you replied. I have imported the starter assets, but,...
As explained in the title, when using a turn provider, either continuous or snap, with an interpolated rigidbody, neither of them work properly....
I probably should have mentioned that. I didn't really know where to post this, as I don't post often. this post was also moved into scripting due...
i know that intersect ray exists, but i am doing this in a shader, which i believe means i can’t access the bounds class.
not too much else to say, as the title explains a lot. what is the formula or function that can check if a ray (position and direction) points...
for my game, i am storing health as a custom property. whenever a bullet collides with a player, it finds the player's photon view, takes the...
I have managed to solve this, i just watched a tutorial. The solution was to use the equivalent of PhotonView.isMine in Fusion, which was split...
I'm making a multiplayer game using Photon Fusion, and I am at the point where players can host and join, but I don't know how to detect which...
I can’t use my computer right now, but I have tried not setting it before. If I remember what happens properly, I think no errors happen, but when...
I'm making a multiplayer game, and I'm currently trying to get automatic portmapping to work. When making a socket and setting its IP protection...