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@TrevorUnity So when I recreated the project I didn't delete any of the generated code. But I didn't have to, because I got this very error...
And just to re-iterate on some of my earlier posts, here is the error log I'm getting whenever I fire up the program: [ATTACH]
@TrevorUnity Sorry for also delayed response. Currently I only have one action, and it doesn't have any preconditions. This is what it looks...
Well, in the main thread that's pinned one of the unity developers said a couple of months back that the package hasn't been in active development...
@TrevorUnity Hi. The below is what the plan visualizer gives when I run the program. It seems to me that basically no plan is generated at all,...
Stack trace seems to point to the following line 143. Not sure what < m_StatesToExpand[jobIndex] > does, but yeah. [ATTACH] Here is the...
@TrevorUnity Sharing here so others might benefit! A screenshot of the BuildBarracks action in the unity editor. I'll upload the code file as...
Hi @TrevorUnity! Thanks for your response. I'll post a screenshot of the other error message I got below. There are also some warnings that I...
@TrevorUnity I am getting the following error on a seemingly simple domain: "ArgumentException: A component with type:BuildBarracksFixupReference...
Hello, I am currently using the AI Planner for a project creating an RTS game. I have had great difficulty using the package due to many...