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Yeah, doesn't work right now :( no sign nor package or snadboxing, nothing at all
Hello! I have to integrate a launcher from our publisher, to verify that the game has been properly activated. To do so, I need to run some C++...
That's what I was in fear of :(
Hello! Is there any way I can remove the input section from the launcher?? Cheers!
Thanks!!
Sorry to be such a pain, but where? :)
I have unity pro, but I mean the window before actually going in game: the one where you choose the resolution and so on :) Is it possible to go...
Hello! Is it possible to go straight in game without passing by the splash player? Cheers!
Hello! The scale on tree creator trees is not used at all when placing the trees with the terrain tools. Is that a bug? Cheers! Alex
Hello! I have this plane with a texture in apha test, so some parts are cut out, but the shadow of this plane is a full plane, while I'd like...
Hello! It would be sweet to have support for distribeast and have a real time preview of the GI, like in the autodesk beast tool. Cheers! Alex
Ok, I found out I forgot to implemen the "_PrePass" shader: now the normal maps seems to work :D But the shadows are now very faint, even at...
Sorry, I tried dual lightmaps as stated in my first post, but no normal maps at all :( I'm using 3.5. I'm a Unity Pro user, so no excuse :D
Ah, so that's why the support in not answearing to me about that ;) This is a huge limitation. So you say I should put some point lights around my...
Hello! I've done everything: deferred rendering, dual lightmaps and so on, but it does not work. I've done a custom surface shader with a...
I've done all that, but the flare does not appear :( I used the default flares only and placed the flare on the light. Using deferred will not...
Hello! I've noticed that using Lens Flare will not work with deferred rendering: when launching the application, the flare will not appear. Is...
It would be great to have support for negative lights.
That would be even better :)