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I remember watching a ton of Unreal vs Unity videos 8 years back and the then me decided that Unity was it, for me, forever! .. In some video...
I'm trying to make a "push-rotate" mechanism for a game. So imagine an obstacle with a handle sticking out on one side, and as the player comes...
Sorry for necroing this but the last comment doesn't contain a solution to the last question asked so for future readers: @Kamyker is correct....
Not able to use the web version properly. The mouse doesn't allow me move around properly, and once I've locked the cursor, I can't find a way to...
Hey, I'm getting this bug with a SteamVR project I'm working on. After reading this forum post, I understand the bug a little more but how do I...
Hi, I just bought the asset. It's wonderful and very easy to set up. I have one problem that I need to solve right now, when I use the asset with...
Hi @Rtyper, I've just checked out the asset store page and was demoing the lite version of this tool. It doesn't seem to work with Morph3D for...
This is going to be a tough sell but wth, here goes: I'm making an animated video complete with motion captured animations and plenty of mixamo...
Read Post #15 and Post #33 in this thread. You need to use a wrapper around your json data to make it accessible.
THANKS A TON! I love you man! I was over thinking the logic when it was SO SIMPLE! Cheers!
That seems to be required solution to my problem. I've added this: skinnedMeshRenderer.BakeMesh (mesh); in the "UpdateCollisionMesh" method after...
This is the script that I'm using to update Mesh Collider at run time. Thanks for any help. The main objective that I want to achieve with this...
Hi, I'm trying to implement collisions for the model. I used Mesh Colliders to achieve this since I want accurate collisions (I only use them for...
Yes, please. I ran into another problem too. I created a top for my MCS Female using ATK and it has patches at the lower back of the cloth. [See...
You have this method: M3DCharacterManager.RemoveAllMorphs (); which basically removes and detaches all the blendshapes from the character. I want...
Hi, any updates on this? You said early next week and I have to resume working on my project. Not being mean, I love Morph3D. Thanks!
Hi, I'm having a hard time finding the right method to do a task or simply learn from the documentation. I read the code you posted for the...
Correct. I want to access the face morphs only and save the values.
Hi, the documentation isn't updated, correct? I can't figure out how to use GetBlendshapesByFunction (BLENDSHAPE_TYPE blendshape_type). I want to...
Done. Oh wow. This is wonderful. I only searched the UAS so never found them. Thanks a ton!