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Thank you for the verification @luke-unity! Double checking the documentation I see it is also expressed clearly on the NetworkObject page,...
Thanks for the input! I did find that there is a difference between the networkObjectId and the clientId when joining and removing connected...
After further testing I believe I resolved this, the main issue seems to be that the script component where I was calling the ClientRpc from did...
When a connected client calls StopClient, I see in the console of my host player a "[MLAPI] Disconnect Event From... " message. My intention was...
Hey @Tran-Ngoc-Tam I'm using Polaris V2, and I'm wondering what the best approach is to altering the scale of the terrains if I want to make...
I figured it out, I misunderstood how often OnInspectorGUI was called. Adding a Debug.Log let me see that it's sort of like an Update method. I...
I've just started looking into editor scripting, to make my tower defense project a bit easier to set up. What I'm trying to achieve is a tool...
I am attempting to make a simple forklift that the player controls to pick up pallets, all with physics components. My approach currently has two...
I realized where I made a mistake in my earlier code, and that was thinking that calling the StartCoroutine(Wait(x)); would cause the progression...
Well, even with the whole function as an IEnumerator, I am still getting debug.log info from all of them at once without any movement from the...
Using the LIST as you've shown here gives me an error on line 3, '=' is invalid attribute target. All attributes in this attribute section will be...
Unless I am missing something, this does not seem to alter the behavior of my script in game. Whether I call the Scuttle function in Start or...
I am trying to write a script that will have a cube move to the left for a few seconds, then rotate slightly over the y axis, then move to the...
Thank you for the response, I have been able to access and print out the value of variables in the characterTemplate script via Debug.log commands...
I have two scripts: 1st script is named "charTemplate" 2nd script is named "playerManager" My first script is attached to an Empty game object in...