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All of our users are reporting mouse wheel DOWN does not work on mobile in 2023.2.18f1. When we reverted back to 2022.3 it worked again.
As a developer who has been at constant war with pirates and exploiters hiding behind emulators and VPNs, it really cannot. I could generate...
We're in the same boat -- Exclusively Unity dev shop for 10+ years and tens-of-millions of installs across our products. If you count installs on...
If that's the case it might make a little more sense, but the blog post is still super confusing using terms like "lifetime install monthly fee"....
At least as described, this seems like an existential threat to mobile and VR developers, who might see thousands of installs/uninstalls per month...
One issue I've run into is sampling a short audio clip returns 0 segments. Using push-to-talk, someone might quickly say "Yes" and the clip is 1...
We're working on an audio-only AI-driven MMO and this answered our #2 "must solve" problem: A device-local speech recognition system that doesn't...
Would it be possible to have a status update, work-around or ETA on this? Normally I wouldn't bother you folks but this is a show-stopping...
After releasing a build update to 2022.2.5f1 our 150,000+ Android users are reporting a very significant increase in crashes. Our Google Play...
Do you have any update on this? We haven't been able to publish a build for our iOS community in 2+ months. Has a bug report been filed with...
A lot of our users are reporting that the Android grey status bar is turning on in the middle of play, and cannot be hidden. We're not doing any...
Our users are reporting this now in 2022.1.24
There is a major prefab serialization bug in 2022.2. 1) Create a prefab with script attached. 2) Open prefab in prefab editor. 3) Reference a...
https://issuetracker.unity3d.com/issues/broken-mouse-pointer-input-coordinates-in-graphicraycaster-for-certain-window-sizes-in-build-when-run-in-wi...
We had removed the Collaborate component, but it seemed to leave behind DLLs in the /Library/ folder that continued to cause issues. It was...
After a fresh from-scratch Unity Hub and Unity 2021.2.7f1 install we've discovered "PlasticSCM" also came with it (apparently?). Have never heard...
public static IEnumerable<GameObject> GetAllRootGameObjects() { for (int i = 0; i < SceneManager.sceneCount; i++) {...
Following up -- This appears to be Windows Editor only, and on specific graphics hardware. We've only been able to reproduce on systems using...
Application.targetFrameRate no longer works to limit frame rates, at least in the Windows editor. Have not tested full deployments yet. Steps to...
I'm not sure what more we can add by re-filing; it's the same bug, with same steps to reproduce: UnityWebRequest -> Try Get Asset Bundle -> 100%...